Unveiling the Power of Narrative: The Science and Story Behind ‘Shame: The Game


This is the story of ‘Shame: The Game’, an innovative therapeutic tool that combines cognitive science, psychology, philosophy, and the power of narrative and metaphor.

For over three decades, I grappled with shame, an emotion that weaved its tangled threads through my thoughts, feelings, and actions. Conventional therapeutic modalities offered momentary relief but failed to provide lasting solutions. They were akin to patches on a tire that never addressed the road that caused the punctures.

It wasn't until I started to view my experiences through the lens of my imagination that I began to truly understand my emotional landscape. Harnessing the power of narrative and metaphor, I was able to transform shame from a debilitating force into a profound tool for introspection and personal growth.

A pivotal point in the evolution of ‘Shame: The Game’ was the integration of seminal research conducted by thought leaders Brené Brown and Peter Levine. Brown, a renowned research professor, has extensively studied vulnerability, shame, and empathy, profoundly impacting our understanding of these emotions and their role in human connections. Likewise, Peter Levine’s groundbreaking work on trauma and its somatic effects has been instrumental in reshaping therapeutic approaches worldwide. The insights and theories developed by these two figures have become an integral part of 'Shame: The Game', subtly shaping its framework and enriching its therapeutic potential.

The transformative journey embodied in 'Shame: The Game' resonates with the theories of other notable thought leaders and researchers. The work of psychologists like Carl Jung and Alice Miller underscores the importance of confronting and understanding our inner worlds. Their research resonates with the philosophy of ‘Shame: The Game’, which invites players to dive into their own subconscious, exploring the narratives that shape their experiences of shame and worth.

Similarly, cognitive scientists like Douglas Hofstadter emphasize the pivotal role of analogy and metaphor in human cognition. Hofstadter's seminal work, "Analogy as the Core of Cognition", posits that analogy is the motor behind our thoughts and ideas—an insight that directly informs the design and function of the cards in 'Shame: The Game'.

Each card in the game, be it a 'Worth', 'Shame', or 'Activation' card, is a symbol, a metaphor inviting the player into a deeper understanding of themselves. The Worth cards represent the inherent value we all possess, while the Shame cards mirror the fears and insecurities that hold us back. The Activation cards signal the transformative action or insight that allows us to navigate our personal stories of shame and worth.

The game also incorporates elements of philosophy, leaning on insights from figures like Michel Foucault and Sri Aurobindo. They have explored the connections between the self and society, the material and spiritual worlds, shedding light on the complex dynamics of identity, power, and consciousness. These themes reverberate in the game, adding depth and context to the readings and interpretations.

'Shame: The Game' invites players onto their own hero's journey, a concept that pervades mythology and literature. In this journey, shame is not a monster to be slain, but a guide leading us towards greater self-awareness and transformation.

Ultimately, 'Shame: The Game' is not merely a game; it's a gateway to self-understanding, a tool for personal growth, and an affirmation of our shared human experience. It is born out of personal struggle and nurtured by the wisdom of scholars across multiple fields. As players navigate the game, they're not just uncovering the narratives of their shame; they're also partaking in the universal journey of self-discovery and transformation.

Through my journey with shame, I have come to appreciate its intricate complexities and transformative potential. It is my sincere hope that 'Shame: The Game' can illuminate a path for others grappling with this universally experienced yet often misunderstood emotion, offering them a means to reclaim their narrative, rewrite their story, and embark on their own hero's journey.


Paul Chamberlain, the Smart Funny Tortured coach Through his own near-death experiences, he's discovered how to illuminate the strengths hidden within our darkest moments. In his previous career, Paul spent 25 years as a senior creative officer and serial entrepreneur, bringing award-winning branding and pop culture expertise to world-renowned companies. Now, as a coach focused on helping clients process shame and uncover their true essence, he's found his calling. Paul is also the creator and host of the top-ranking Smart Funny Tortured podcast, a global hit in the iTunes Personal Journals category.